20 Questions As a strong analytical mind may have deduced, when playing 20 Questions, participants get 20 questions to figure out who or what another player has in mind. All questions must be clearly answerable with either a “Yes” or a “No.” If a questioner correctly guesses the mystery person, place or thing, he or she will choose a new secret subject for the next round. If after 20 questions, the item in question remains a mystery, the answerer wins that round and gets to choose a new topic. Helpful hint: Hardly anyone would recognize the name “Jim Varney,” or guess “Ernest” off his or her head, yet everyone has heard of Ernest Goes to Camp (among Ernest’s many title roles) making it a completely legitimate choice.I-Spy Though it can be tricky to play while cruising down highway at rapid speeds, or if there is nothing aside from a tree or two lining the side of the road, when in traffic I-Spy can make for an intriguing combination of people watching and attention to detail. If you are unable to find a place to stop or not inspired enough by this list to pull over the car, you can always limit the field of play to strictly inside the car’s cabin. In case you were raised by wolves or suffer from Jason Bourne syndrome and have no idea how to play, the game revolves around one person choosing an item in plain sight then saying “I spy something insert descriptive color” At this point, the other player(s) look around and try to figure out which item is the chosen object. This might be a game the driver leaves up to the passengers, as it’s probably best his or her eyes remain on the road rather than perusing the backseat and floorboard. Helpful hint: If someone else spied something “chartreuse,” would you know what color to look for? Use accordingly.