Archive for the 'Thinking' Category

A Better Battleship Strategy

Friday, December 24th, 2010

Battleship, a game of fun, chance and wait, strategy? In what once boiled down to inspired guessing, the mathematicians of the world have optimized an organized guessing pattern greatly enhancing one’s chance at emerging with ships un-sunk. How do you do it? Follow closely:Your first two guesses will need to be spaced out 5 spots (meaning 4 empty squares in between). For example, if you guess A1 to start the game, your second guess should be A5. This allows the maximum possible distance without the potential for overlooking an aircraft carrier (the largest of the ships at your opponent’s disposal). From this point, guesses should proceed in a in a diagonal fashion, like so (numbers represent guess number):1 – - – - 2 – - – — 3 – - – - 4 – - — – 5 – - – - 6 – — – - 7 – - – - 8 — – - – 9 – - – - 1011 – - – - 12 – - – — 13 – - – - 14 – - — – 15 – - – - 16 – — – - 17 – - – - 18 — – - – 19 – - – - 20After 20 guesses, hitting the aircraft carrier is a mathematical certainty. Once the aircraft carrier is sunk, guesses should move to 4 spaces apart (3 spaces in between), as you search for the destroyer, shown below in brackets. (more…)

Classic Car Games (continued)

Monday, August 30th, 2010

20 Questions As a strong analytical mind may have deduced, when playing 20 Questions, participants get 20 questions to figure out who or what another player has in mind. All questions must be clearly answerable with either a “Yes” or a “No.” If a questioner correctly guesses the mystery person, place or thing, he or she will choose a new secret subject for the next round. If after 20 questions, the item in question remains a mystery, the answerer wins that round and gets to choose a new topic. Helpful hint: Hardly anyone would recognize the name “Jim Varney,” or guess “Ernest” off his or her head, yet everyone has heard of Ernest Goes to Camp (among Ernest’s many title roles) making it a completely legitimate choice. (more…)


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