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	<title>Art of Game</title>
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	<link>http://www.artofgame.com</link>
	<description>Games are the greatest. Find ways to turn everyday into a competition.</description>
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		<title>Cheater&#8217;s Guide to Bar Trivia</title>
		<link>http://www.artofgame.com/2011/10/02/cheaters-guide-to-bar-trivia/</link>
		<comments>http://www.artofgame.com/2011/10/02/cheaters-guide-to-bar-trivia/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.artofgame.com/?p=43</guid>
		<description><![CDATA[There is no &#8216;Cheater&#8217;s Guide to Bar Trivia&#8217;, but here is some trivia games played at a bar that could aid you in your game playing strategies. Some of the trivia may be a question and answer game where five or more bar patrons answer questions that are distributed and graded by a quizmaster. Some [...]]]></description>
			<content:encoded><![CDATA[<p>There is no &#8216;Cheater&#8217;s Guide to Bar Trivia&#8217;, but here is some trivia games played at a bar that could aid you in your game playing strategies. Some of the trivia may be a question and answer game where five or more bar patrons answer questions that are distributed and graded by a quizmaster. Some of the questions may be common trivia, so brush up on your television, music, entertainers, etc. In order to be prepared you can just go on the Internet, which is a<span id="more-43"></span> wonder tool to find just about anything you want to know. </p>
<p>Another popular bar game is a timed visual exercise, where you are to point out a country on a map, hope you&#8217;re not geographically challenged, so before you decide to join in maybe you should know where you are. Maybe you&#8217;re asked to identify a person by looking at a photo of him/her, remember it may be a photo from years past. This game can be fun and interesting for those of us who think we know everything. </p>
<p>Word to the wise, study before hand because there will be no using of the pocket electronics. Many people try their best to get around this small road block. You can have a ringer in the mix to stir things up, excuse yourself and send a quick text to someone that does know the answer. If you get caught, you could be banned from the games in the future. So just remember study, study, study.</p>
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		<title>Tips to Win a Staring Contests</title>
		<link>http://www.artofgame.com/2011/09/19/tips-to-win-a-staring-contests/</link>
		<comments>http://www.artofgame.com/2011/09/19/tips-to-win-a-staring-contests/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.artofgame.com/?p=42</guid>
		<description><![CDATA[If you want to know how to win a staring contest, you must keep a few tips in mind. After you master these tips you will be on your way to defeating anyone that wants to play against you. It can be quite challenging for beginners. You must practice as often as you can. Think [...]]]></description>
			<content:encoded><![CDATA[<p>If you want to know how to win a staring contest, you must keep a few tips in mind. After you master these tips you will be on your way to defeating anyone that wants to play against you. It can be quite challenging for beginners. You must practice as often as you can. Think of something sad or even something that makes you angry. You have to kind of train your mind so that it doesn&#8217;t wander off. This is why practicing<span id="more-42"></span> will make the biggest difference ever.Didn&#8217;t catch that? <a href='http://www.lacrosseplayground.com/lpg-goes-behind-the-scenes-with-kate-upton/'>This</a> explains it. You can even listen to music to pump you up if you want. You can practice staring at your dog or even your cat if you wish. If you are competing in a professional competition, you must review the rules so that you can be more prepared than the others. You should also prepare physically, like using some eye drops, and even closing your eyes for a few seconds before you start. Blinking hard causes the production of tears, so this is something that you may want to try and avoid. If you can, you should try opening your eyes as big as you can, if you feel you may blink.</p>
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		<title>Cheater&#8217;s Guide to Staring Contests</title>
		<link>http://www.artofgame.com/2011/09/07/cheaters-guide-to-staring-contests/</link>
		<comments>http://www.artofgame.com/2011/09/07/cheaters-guide-to-staring-contests/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.artofgame.com/?p=41</guid>
		<description><![CDATA[A competition as o0ld as time itself. A simple game with a very simple objective. Who can win a stare down.Yet even with this there a few clear cut ways that one can be a victor. In fact some may call it cheating but these will be very legitimate. The most obvious way to cheat [...]]]></description>
			<content:encoded><![CDATA[<p>A competition as o0ld as time itself. A simple game with a very simple objective. Who can win a stare down.Yet even with this there a few clear cut ways that one can be a victor. In fact some may call it cheating but these will be very legitimate. The most obvious way to cheat in a staring contest is to induce and bait the opponent to break the stare by creating a different reaction. One easy task is to induce the opponent into laughter. This can<span id="more-41"></span> be done by keeping a steady stare and perhaps flick one&#8217;s tongue around into various amusing shapes. Another thing that can be done without breaking the stare would be to make some form of audible sound that will break the distraction of the individual involved. For example meowing like a cat and complete unnerve the individual, or mimic any other animal. Again it is important that when making any of these sounds or distractions that the stare is never broken. By applying such a tactic the opponent will be forced to break the stare as they try to cope with the distraction created. These are some of the strategies that will bring victory.</p>
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		<title>Starting Your Own Fantasy Football League</title>
		<link>http://www.artofgame.com/2011/08/11/starting-your-own-fantasy-football-league/</link>
		<comments>http://www.artofgame.com/2011/08/11/starting-your-own-fantasy-football-league/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.artofgame.com/?p=34</guid>
		<description><![CDATA[America&#8217;s favorite game is about to be in season and if you&#8217;ve been counting down the days until football odds are you&#8217;re part of a fantasy league. If you&#8217;re considering starting one of your own consider the following&#8230;You need space: Does your house have a room large enough to host upwards of 20 people at [...]]]></description>
			<content:encoded><![CDATA[<p>America&#8217;s favorite game is about to be in season and if you&#8217;ve been counting down the days until football odds are you&#8217;re part of a fantasy league. If you&#8217;re considering starting one of your own consider the following&#8230;<br />You need space: Does your house have a room large enough to host upwards of 20 people at a time? Basements work great as do covered patios but check with the wife first to make sure she won&#8217;t mind.<br />You need<span id="more-39"></span> internet: In order to communicate with other players and check stats weekly you&#8217;ll need home internet. Consider high-speed DSL or <a href="http://www.satellitestarinternet.com">Satellite Star Internet</a>, depending where you live and what your needs are.<br />You need time: Running a league is a huge time commitment, up to 10-15 hours per week. If you&#8217;re really passionate about the game and your friends you&#8217;re golden but think long and hard about whether or not you&#8217;ve got the free time it takes.<br />Good luck hosting your first fantasy league and remember, the point is to have fun with your friends and enjoy some football while you&#8217;re at it!</p>
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		<title>Is Counting Cards Practical for the Average Gambler?</title>
		<link>http://www.artofgame.com/2011/05/01/is-counting-cards-practical-for-the-average-gambler/</link>
		<comments>http://www.artofgame.com/2011/05/01/is-counting-cards-practical-for-the-average-gambler/#comments</comments>
		<pubDate>Sun, 01 May 2011 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.artofgame.com/?p=33</guid>
		<description><![CDATA[The professional gambler gambles for business. He earns his living through gambling. However, the average gambler gambles, oftentimes, for enjoyment and leisure. Therefore, would it practical for the average gambler to count cards? If the average gambler is a genius, and counting cards is child&#8217;s play, then it would be practical to count cards. However, [...]]]></description>
			<content:encoded><![CDATA[<p>The professional gambler gambles for business. He earns his living through gambling. However, the average gambler gambles, oftentimes, for enjoyment and leisure. Therefore, would it practical for the average gambler to count cards? If the average gambler is a genius, and counting cards is child&#8217;s play, then it would be practical to count cards. However, the average gambler is more or less an average Joe. Therefore, in order to become proficient in counting cards, he must spend a lot of<span id="more-33"></span> his time practicing and learning the skill. Moreover, in most, if not all, gambling places, prohibit counting cards. Therefore, not only must the gambler learn to be proficient in counting cards, but he must also learn to count cards without being caught. This skill is difficult to develop. The average gambler, who gambles for enjoyment, will need to invest most of his time in acquiring this skill. However, since the average gambler merely gambles for enjoyment, and not for monetary gain, he cannot invest most of his time in acquiring this specific skill. Since the average gambler gambles for enjoyment, he should just enjoy the game, and not worry about the outcome. Whether win or lose, the average gambler enjoys gambling because of the risks and chances in the game. If he learns to count cards, the enjoyment he derives from the game will disappear. In conclusion, it is not practical for the average gambler to count cards.</p>
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		<title>Best Bet in the Casino: Play the Odds in Craps</title>
		<link>http://www.artofgame.com/2011/04/16/best-bet-in-the-casino-play-the-odds-in-craps/</link>
		<comments>http://www.artofgame.com/2011/04/16/best-bet-in-the-casino-play-the-odds-in-craps/#comments</comments>
		<pubDate>Sat, 16 Apr 2011 00:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<guid isPermaLink="false">http://www.artofgame.com/?p=32</guid>
		<description><![CDATA[In order to win playing craps, you need a good strategy&#8230;okay, you could get really lucky, but going into the game with a solid strategy is recommended. Craps is one game in the casino that the player and the house can have a 50/50 chance at winning as long as the player knows how to [...]]]></description>
			<content:encoded><![CDATA[<p>In order to win playing craps, you need a good strategy&#8230;okay, you could get really lucky, but going into the game with a solid strategy is recommended. Craps is one game in the casino that the player and the house can have a 50/50 chance at winning as long as the player knows how to play craps with a basic strategy.</p>
<p>There are not many games in the casino that will allow these types of odds for the player, which makes the game more appealing to many people. If you play craps without a strategy,<span id="more-32"></span> you are likely to be on the losing end of the game. So let&#8217;s try and get a strategy ready so you can give yourself a better chance at walking out ahead.</p>
<p>Let&#8217;s talk about the pass line; one of the more basic bets in craps. When you make a bet on the pass line, you are betting that the point will be rolled before a 7 will be rolled. Pretty easy to understand right? Well, you have to take into account that at 7 is the most rolled number because the dice have the most possible combination&#8217;s of the number 7.</p>
<p>Once the point has been set, the advantage to the casino goes up tremendously. This is because the chance of rolling a 7 is greater than the chance of rolling any other number. So by betting the pass line, you will give yourself about a 50/50 chance against the house.</p>
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		<title>A Better Battleship Strategy</title>
		<link>http://www.artofgame.com/2010/12/24/a-better-battleship-strategy/</link>
		<comments>http://www.artofgame.com/2010/12/24/a-better-battleship-strategy/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 00:00:00 +0000</pubDate>
		<dc:creator>www.artofgame.com</dc:creator>
				<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[Simple]]></category>
		<category><![CDATA[Thinking]]></category>

		<guid isPermaLink="false">http://www.artofgame.com/?p=30</guid>
		<description><![CDATA[Battleship, a game of fun, chance and wait, strategy? In what once boiled down to inspired guessing, the mathematicians of the world have optimized an organized guessing pattern greatly enhancing one&#8217;s chance at emerging with ships un-sunk. How do you do it? Follow closely:Your first two guesses will need to be spaced out 5 spots [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imdb.com/title/tt1440129/">Battleship</a>, a game of fun, chance and wait, strategy? In what once boiled down to inspired guessing, the mathematicians of the world have optimized an organized guessing pattern greatly enhancing one&#8217;s chance at emerging with ships un-sunk. How do you do it? Follow closely:Your first two guesses will need to be spaced out 5 spots (meaning 4 empty squares in between). For example, if you guess A1 to start the game, your second guess should be A5. This allows the maximum possible distance without the potential for overlooking an aircraft carrier (the largest of the ships at your opponent&#8217;s disposal). From this point, guesses should proceed in a in a diagonal fashion, like so (numbers represent guess number):1 &#8211; - &#8211; - 2 &#8211; - &#8211; &#8212; 3 &#8211; - &#8211; - 4 &#8211; - &#8212; &#8211; 5 &#8211; - &#8211; - 6 &#8211; &#8212; &#8211; - 7 &#8211; - &#8211; - 8 &#8212; &#8211; - &#8211; 9 &#8211; - &#8211; - 1011 &#8211; - &#8211; - 12 &#8211; - &#8211; &#8212; 13 &#8211; - &#8211; - 14 &#8211; - &#8212; &#8211; 15 &#8211; - &#8211; - 16 &#8211; &#8212; &#8211; - 17 &#8211; - &#8211; - 18 &#8212; &#8211; - &#8211; 19 &#8211; - &#8211; - 20After 20 guesses, hitting the aircraft carrier is a mathematical certainty. Once the aircraft carrier is sunk, guesses should move to 4 spaces apart (3 spaces in between), as you search for the destroyer, shown below in brackets.<span id="more-30"></span>1 &#8211; - &#8211; 21 2 &#8211; - &#8211; 33- 3 &#8211; - &#8211; 22 4 &#8211; - &#8212; &#8211; 5 &#8211; - &#8211; 23 6 &#8211; &#8212; &#8211; - 7 &#8211; - &#8211; 24 8 -27 &#8211; - &#8211; 9 &#8211; - &#8211; 25 1011 28 &#8211; - &#8211; 12 &#8211; - &#8211; 26- 13 29 &#8211; - &#8211; 14 &#8211; - &#8212; &#8211; 15 30 &#8211; - &#8211; 16 &#8211; &#8212; &#8211; - 17 31 &#8211; - &#8211; 18 -34 &#8211; - &#8211; 19 32 &#8211; - &#8211; 20Continue on in this manner decreasing your spacing as it caters to smaller and smaller existing ships. Once you hit a ship it is obviously advantageous to restrict your guesses to this area, so as to complete each ship&#8217;s demise as quickly as possible.This method does not take into individual account player tendencies. If you are familiar with your opponent and have on good intelligence that he or she always places a ship on D6, for example, it is well within reason to make your first guess D6 and continue onwards from there in the fashion described above.</p>
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		<title>The Original 4 Square</title>
		<link>http://www.artofgame.com/2010/09/03/the-original-4-square/</link>
		<comments>http://www.artofgame.com/2010/09/03/the-original-4-square/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 18:23:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[Outdoor]]></category>

		<guid isPermaLink="false">http://www.artofgame.com/?p=17</guid>
		<description><![CDATA[What is now a popular mobile phone application started out as just a bouncing ball (anything the size of a volleyball or larger will do) and a chalk outline the playground side walk. To begin, simply draw out a square big enough for 4 individual players to move freely. Maybe make it a little bigger [...]]]></description>
			<content:encoded><![CDATA[<p>What is now a popular mobile phone application started out as just a bouncing ball (anything the size of a volleyball or larger will do) and a chalk outline the playground side walk. To begin, simply draw out a square big enough for 4 individual players to move freely. Maybe make it a little bigger than you than you did back in the day, unless you and your 3 friends have <a href="http://en.wikipedia.org/wiki/Tyrannosaurus">Tyrannosaurus</a> arms. Divide the large square into 4 frames, clearly labeled 1 through 4. Square 4 will serve by bouncing the ball to square 2, at which point square 2 can return the ball to any other square. Each player aims to hit the ball after it has bounced in his or her square without the ball sailing out of bounds or landing in the same square a second time. This isn&#8217;t a team effort to see how long the group can keep a rally going; it&#8217;s a completion to see which player will be eliminated, so if possible, put some spin on the ball and aim for corners and hard to reach places. If a ball lands outside the larger square boundary or inside the smaller square from which it was hit, the last player to touch the ball must either return to square 1 or the end of the waiting line, depending on how many people are playing. If a ball lands in a player&#8217;s square and goes untouched before bouncing again, then the player standing in that square is out. Only one participant can be eliminated per turn.<span id="more-17"></span>The main objective of the game is to advance to square 4 and stay there as long as possible. The player in square number 4 is known as the &#8220;King,&#8221; and just like in Medieval Times the King gets to play by his or her own set of rules. One commonly invoked rule is the fire drill. When the King says &#8220;fire drill,&#8221; the last player to place their foot in the middle of the square must go to the end of the line. If he says &#8220;tornado,&#8221; all players must quickly touch the back corner of their square, or suffer the same fate. Also, in any instance of controversy, for example, whether or not a ball was out or caught some chalk, the King has final say.</p>
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		<title>Elementary School Games of Yesteryear, Revisited</title>
		<link>http://www.artofgame.com/2010/09/02/elementary-school-games-of-yesteryear-revisited/</link>
		<comments>http://www.artofgame.com/2010/09/02/elementary-school-games-of-yesteryear-revisited/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 18:21:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Nostalgia]]></category>
		<category><![CDATA[Simple]]></category>

		<guid isPermaLink="false">http://www.artofgame.com/?p=14</guid>
		<description><![CDATA[As people age they cross more and more thresholds, often resulting in a laundry list of privileges little kids can only dream of, whether it&#8217;s driving a car, seeing R-rated movies or even making your vote count. Unfortunately, with each passing year many people lose a little more of their youthful zest for life, despite [...]]]></description>
			<content:encoded><![CDATA[<p>As people age they cross more and more thresholds, often resulting in a laundry list of privileges little kids can only dream of, whether it&#8217;s driving a car, seeing R-rated movies or even making your vote count. Unfortunately, with each passing year many people lose a little more of their youthful zest for life, despite being able to live with a little more choice and freedom. Hopefully, these blasts from the past will help take you back to a better time and restore a little bit of the pep in your step.<a href="http://en.wikipedia.org/wiki/Pogs">Pogs</a>  Not since pet rocks has a popular fad been so affordable. Of course, if you want to pay more than a couple bucks for a bag of glorified bottle caps, feel free. While Pogs are commonly remembered as widespread collector&#8217;s items, some may recall the corresponding game of the same name. To play, stack a tower of pogs, equally contributed from the collection of each player, and send them flying by smashing the stack with a plastic &#8220;Slammer&#8221; piece. The Pogs that land face up are kept by whoever slammed the stack. Play can continue until one player calls it quits or has no Pogs remaining.Pencil-breaker  Any two people with standard 2 pencils can engage in the schoolyard battle called pencil-breaker. Try to select your least chewed pencil, as wooden strength is a key to victory. Play begins with Player 1 holding his pencil out, tip in one hand, eraser in the other. Space out your hands to ensure player safety. Player 2 will hold his pencil in one hand, as if to make the &#8220;we&#8217;re 1&#8243; gesture, with the index finger running parallel to the pencil. When both players are ready, Player 2 will rear back and smash his pencil perpendicularly across the extended pencil of Player 1. The first person to break the other player&#8217;s pencil wins. <span id="more-14"></span>However, if the pencil breaks on the first strike, Player 1 will get a chance for rebuttal. To finish the game, the victor will be granted to opportunity slap the loser as hard as he wants across the back of the calf, resulting in either a light tap clearly defined hand print, pending player preference.<a href="http://www.bandai.com/tamagotchi/">Tamagotchi</a>  When its Japanese creators finally gave kids a game that actually responded to a young person&#8217;s decision making, they revolutionized the concept of responsibility for legions of elementary schoolers. Finally, parents with children too immature to care for an actual pet found a suitable compromise, as Tamagotchis, unlike dogs or cats, come back to life with a simple reset button. <a href="http://www.adoptafurby.com/">Furbies</a> attempted to follow in similar footsteps, though many owners were soon annoyed with their loud incomprehensible demands. For adults considering having children but unsure if they&#8217;re ready, or maybe lonely men and women lacking companionship, a Tamagotchi can still serve a practical purpose. A word to the wise, if you&#8217;re wondering why your Tamagotchi keeps dying despite his delicious assortment of treats, the shaded triangles aren&#8217;t Hershey&#8217;s Kisses, they&#8217;re digital excrement.</p>
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		<title>Classic Car Games (Seasonal and On-going edition)</title>
		<link>http://www.artofgame.com/2010/08/31/classic-car-games-seasonal-and-on-going-edition/</link>
		<comments>http://www.artofgame.com/2010/08/31/classic-car-games-seasonal-and-on-going-edition/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 18:14:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Car games]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Seasonal Games]]></category>

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		<description><![CDATA[Christmas Light Game Like most major sports, the Christmas Light Game is seasonal, with preseason starting the week before Thanksgiving and post-season play winding down right around New Year&#8217;s. Teams are chosen based on who is sitting in what seat, divided along the right and left-hand sides of the car. If someone is seated in [...]]]></description>
			<content:encoded><![CDATA[<p>Christmas Light Game  Like most major sports, the Christmas Light Game is seasonal, with preseason starting the week before Thanksgiving and post-season play winding down right around New Year&#8217;s. Teams are chosen based on who is sitting in what seat, divided along the right and left-hand sides of the car. If someone is seated in the middle seat, he or she may fill in for the driver as it can be difficult to spot Christmas lights while staying in one&#8217;s lane and under the speed limit. The competition continues until the end of the car arrives at its final destination, with Team Left and Team Right counting the total number of lit decorations on their respective sides out loud over the course of the trip. A particular set of lights cannot be counted more than once or for more than one team, even if the car gets lost and has to turn around. Christmas trees and menorahs clearly visible through a home&#8217;s window may also count towards the grand total. <em>Helpful hint:<span id="more-10"></span> </em>Use pit stops and bathroom breaks strategically, or just give flat-out wrong directions, forcing the driver to turn left or right as a large number of lights approach.License Plate Game  The license plate game is much more of a marathon than a sprint, with the final goal to account for all 50 individual license plates on the road in the United States. Some players may compete against each other or work together in a collaborative effort. The game does not start or stop according to each individual road trip, played continuously over the course of a car riding career until the 50 finish line is reached. Consider writing out or printing off a checklist and keeping it in your wallet or close by, so as to not shortchange yourself in your meticulously observant efforts. <em>Helpful Hint</em>: Spread out your college visits <a href="http://www.uhm.hawaii.edu/">The University of Hawaii at Manoa</a> has very strong programs for Pacific Studies, Astronomy, East Asian Languages/Lit, Asian Studies, Comparative Philosophy, Second Language Studies and Marine Science, if any of those pique your interest.</p>
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